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Confirmed: EA has removed all microtransactions from Star Wars Battlefront II (update)

Update November 17, 2022: We've updated this commodity with official confirmation from EA.

Battlefront Ii'due south systems are inextricably tied to an annoying credits organisation, which rewards players for participation across the game'southward diverse modes. Multiplayer baste feeds small amounts of credits to players, while completing various challenges (oftentimes for activities y'all might not want to participate in) can boost the accrual. Credits can be spend on boodle crates or hero characters like Darth Vader, forcing players to cull where they want to progress. Of course, you can circumvent all of this by giving EA piles of cash, using its premium currency "Crystals."

Or at least, that used to exist the instance.

Star Wars Battlefront II was subject area to a huge backlash over these systems, earning itself the about downvoted comment in reddit history, and sparking a huge moving ridge of negative coverage in even large mainstream news outlets, including the BBC.

EA has caved to the immeasurable negativity surrounding its "pay to earn" systems, scrubbing premium currency from the game alee of its full global launch on November 17, 2022.

Premium currency "Crystals" are gone from Battlefront Two's main menu.

Issuing a argument on the Battlefront II website, Die had this to say:

Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We've also had an ongoing delivery to constantly listen, tune and evolve the experience as it grows. You've seen this with both the major adjustments, and smoothen, we have made over the past several weeks. But as we approach the worldwide launch, it's clear that many of y'all feel there are yet challenges in the pattern. We've heard the concerns about potentially giving players unfair advantages. And we've heard that this is overshadowing an otherwise not bad game. This was never our intention. Deplorable we didn't get this correct.

Nosotros hear you loud and clear, and so we're turning off all in-game purchases. We volition now spend more time listening, adjusting, balancing and tuning. This ways that the selection to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to buy crystals in-game volition become available at a later date, but after we've fabricated changes to the game. Nosotros'll share more than details as we work through this.

Nosotros accept created a game that is built on your input, and information technology will go along to evolve and abound. Star Wars Battlefront II is 3 times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more costless content to come. We want you to enjoy it, so please proceed your thoughts coming. And we will go on you updated on our progress.

As of writing, the Crystal premium currency can be purchased direct from Xbox Live, but information technology no longer appears in Battlefront 2's main menu, and I've seen reports that they have been removed from Sony's PlayStation Network already.

If information technology wasn't for these horrible progression systems, Battlefront II could have been candidate for game of the twelvemonth 2022 in my view for its amazing visuals, tight gunplay, and authentic Star Wars experiences. Sadly, they threw it all away in an aggressive, anti-gamer pursuit of micropayment bucks. Will EA learn its lesson? Probably non, simply at to the lowest degree for the fourth dimension beingness, Battlefront Two might become a far fairer game. Hopefully the side by side incarnation of crystals errs on the side of cosmetics, rather than providing an advantage over other players.

Source: https://www.windowscentral.com/it-looks-ea-has-removed-all-microtransactions-star-wars-battlefront-ii

Posted by: partainovertutremew.blogspot.com

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